Mortal Shell II Patch 86328: Gloom, Rumble and Crossbow Changes
Published 2026-08-22
Read the official Patch 86328 changes to Gloom recovery, controller rumble, the Crossbow, Infinite Seal, crashes, achievements, Shell abilities, VFX, and progression fixes.
What Patch 86328 was meant to fix
The official pinned Steam notes preserve Patch 86328 as the previous update beneath Patch 86845. Its scope was broader than a balance pass: it added a controller feedback option, changed how lost Gloom can be recovered, adjusted weapons and a Shell ability, improved effects, and addressed crashes, traversal, achievements, camera behavior, health bars, icons, subtitles, and collision. Players should use the numbered patch as a historical boundary. If a guide predates 86328, retest any claim involving the Crossbow, Infinite Seal, Harros, lost Gloom, the Arbiter of Flesh, or the named progression fixes before following it.
Controller feedback can be disabled
Patch 86328 added an option to disable rumble and force feedback. This is useful for comfort, accessibility, battery management, or diagnosing an unwanted vibration pattern. Change only that setting, apply it, and repeat a familiar action that previously produced feedback. The official note confirms the switch, but it does not say that vibration causes input lag or performance problems. Treat it as a preference and diagnostic control, not an FPS fix. If the option appears to reset, record the platform, controller connection type, selected value, and current patch before reporting the behavior.
Lost Gloom recovery became more forgiving
The developer said lost Gloom should be less likely to appear in unretrievable locations and added the ability to shoot Gloom with a sidearm to retrieve it. This creates a documented recovery attempt when the pickup is visible but unsafe or physically awkward to reach. First stop moving and inspect the route; do not risk a second failure. If direct collection is unsafe, line up a controlled sidearm shot. The note does not promise that every missing marker is recoverable or that shooting anywhere restores currency, so preserve screenshots and location context when the expected object is absent.
Crossbow and Infinite Seal changed
Patch 86328 increased the Crossbow's base damage. It also improved Infinite Seal break damage and allowed certain projectiles to be parried and reflected. Those statements support retesting old comparisons, but they do not publish a permanent ranking or identify every reflectable projectile. Use the current in-game description and a repeatable enemy when comparing before-and-after performance. For Infinite Seal, test projectile interactions conservatively instead of assuming every ranged attack is valid. A successful reflection against one attack is evidence for that interaction, not a universal rule for every enemy or later patch.
Harros and Arbiter of Flesh adjustments
The same official notes reduced the cost of a Harros Shell ability to 55 and increased its stun duration. They also added a Grab Attack for the Arbiter of Flesh. These are patch-specific facts that can invalidate older resource plans and encounter habits. Confirm that the client is at least on this patch, then read the current ability screen before spending. Against the Arbiter, re-learn spacing instead of relying on a pre-patch recording that lacks the grab. The notes do not supply frame windows, range, or a guaranteed counter, so this page does not invent them.
Progression, routes and achievement fixes
Patch 86328 says bridges in Pilgrimage of the Ova accept additional movement inputs, disappearing Grisha hunters and Pups may have been fixed, and the Tar Golem achievement should trigger more reliably. It also moved the Axe and Dagger and the Crossbow to new locations. Any route recorded before this update needs retail re-verification; old coordinates should not be copied forward. If an achievement still fails, capture the visible condition, platform, patch, and whether it was completed before or after updating. Improved reliability is not the same as a retroactive guarantee.
Crash, camera and interface repair list
The official post reports fixes for nine common crashes, camera collision improvements when the player is knocked out of a Shell, disappearing health bars, ability and item icons, a Lute issue, a Gorf subtitle, guard movement, Shepherd abilities, and several collision problems. Because individual crash signatures are not enumerated, the safe response is to update and retest the exact scenario before applying invasive workarounds. Remove unofficial launch options one at a time, verify files through Steam, and record whether the failure still occurs. Do not claim that 86328 fixed every crash simply because nine common cases were addressed.
A practical post-patch verification pass
After Steam finishes updating, restart the client and note the visible build or patch context. Review controller feedback, reproduce the prior Gloom problem only in a low-risk situation, check affected weapon descriptions, and revisit any route that depended on an old weapon location. Test one known crash scene and one camera knockout scenario without changing multiple settings. Finally, update personal build cards and route notes with the checked date. SteamDB can show that the retail app changed, while the developer's post explains the intended player-facing changes; use both, and leave unexplained database activity unlabelled rather than turning it into speculative patch content.
Sources
Checked on 2026-08-22.